public int GetUserIdFromRole( Player.CharacterClass role) {
foreach(PlayerData data in players) {
if (data.type == Player.GetCharacterClassName(role)) {
return data.user_id;
}
}
Debug.LogWarning(string.Format("User with class `{0}' does not exist in world `{1}'.",role.ToString(),GameManager.worldData.id));
return -1;
}