WebTexture.OnGUI C# (CSharp) Метод

OnGUI() приватный Метод

private OnGUI ( ) : void
Результат void
    private void OnGUI()
    {
        if (!WebCore.IsRunning)
            return;

        Event e = Event.current;

        // We only inject keyboard input when the GameObject has focus
        if (e.isKey == true && isFocused == true)
        {
            if (e.type == EventType.KeyDown)
            {
                if (e.character == 0)
                {
                    WebKeyboardEvent keyEvent = new WebKeyboardEvent();
                    keyEvent.Type = WebKeyType.KeyDown;
                    keyEvent.VirtualKeyCode = MapKeys(e);
                    keyEvent.Modifiers = MapModifiers(e);
                    webView.InjectKeyboardEvent(keyEvent);
                }
                else
                {
                    WebKeyboardEvent keyEvent = new WebKeyboardEvent();
                    keyEvent.Type = WebKeyType.Char;
                    keyEvent.Text = new ushort[] { e.character, 0, 0, 0 };
                    keyEvent.Modifiers = MapModifiers(e);
                    webView.InjectKeyboardEvent(keyEvent);
                }
            }

            if (e.type == EventType.KeyUp)
            {
                WebKeyboardEvent keyEvent = new WebKeyboardEvent();
                keyEvent.Type = WebKeyType.KeyUp;
                keyEvent.VirtualKeyCode = MapKeys(e);
                keyEvent.Modifiers = MapModifiers(e);
                webView.InjectKeyboardEvent(keyEvent);
            }
        }

        // We unfocus each WebView whenever a MouseDown event is encountered in OnGUI.
        // The actual focusing of a specific element occurs in OnMouseDown
        if (e.type == EventType.MouseDown)
        {
            Unfocus();
        }

        if (e.type == EventType.ScrollWheel && isScrollable == true)
        {
            webView.InjectMouseWheel((int)e.delta.y * -10);
        }
    }