private ObjectLoaded ( GameObject obj ) : bool | ||
obj | GameObject | |
Результат | bool |
bool ObjectLoaded(GameObject obj)
{
bool r = false;
try {
r = ((VoxML.Load (obj.name + ".xml")).Lex.Pred == loadedObject.Lex.Pred);
}
catch (FileNotFoundException ex) {
}
return r;
}
VoxemeInspector::ObjectLoaded ( string text ) : bool |