void Awake()
{
TouchInput.Speed = ElephantStrafeSpeed;
// BackgroundCylinderRotation.bgspeed = BackgroundScrollingSpeed;
// ForegroundCylinderRotation.fgspeed = ForegroundScrollingSpeed;
SpawnPointController.distance = LaneWidth;
obstacleMovement.speed = ObstacleSpeed;
obstacleMovement.spawnInLanes = UseLanes;
obstacleMovement.scale = ObstacleScale;
obstacleMovement.isEnabled = ObstacleIsEnabled;
DieSpeed = DieSpeedFloat;
}