protected virtual void chargeSounds(string objectName)
{
base.chargeSounds (objectName);
idleSound = Resources.Load ("Sounds/" + objectName + "_Idle") as AudioClip;
doSound = Resources.Load ("Sounds/" + objectName + "_Do") as AudioClip;
walkingSound = Resources.Load ("Sounds/" + objectName + "_Walk") as AudioClip;
runningSound = Resources.Load ("Sounds/" + objectName + "_Run") as AudioClip;
}