void OnSceneGUI()
{
if (Event.current.type == EventType.MouseMove) {
Debug.Log("hahaha!" );
}
// been told by: http://forum.unity3d.com/threads/34137-SOLVED-Custom-Editor-OnSceneGUI-Scripting?p=221880#post221880
if (Event.current.type == EventType.Layout) {
HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
}
// Handles.BeginGUI();
// selected = EditorGUILayout.Popup(
// selected, new string[] { "0", "1", "2" });
// color = EditorGUILayout.ColorField(color);
// Handles.EndGUI();
}
}