TestEditor.OnSceneGUI C# (CSharp) Метод

OnSceneGUI() статический приватный Метод

static private OnSceneGUI ( ) : void
Результат void
    void OnSceneGUI()
    {
        if (Event.current.type == EventType.MouseMove) {
            Debug.Log("hahaha!" );
        }

        // been told by: http://forum.unity3d.com/threads/34137-SOLVED-Custom-Editor-OnSceneGUI-Scripting?p=221880#post221880
        if (Event.current.type == EventType.Layout) {
            HandleUtility.AddDefaultControl(GUIUtility.GetControlID(FocusType.Passive));
        }

        // Handles.BeginGUI();
        // selected = EditorGUILayout.Popup(
        //                                  selected, new string[] { "0", "1", "2" });
        // color = EditorGUILayout.ColorField(color);
        // Handles.EndGUI();
    }
}