public bool IsHidden() { if (curAnim < 0 || curAnim >= spriteAnims.Length) return false; // Assume no return spriteAnims[curAnim].sprite.IsHidden(); }
/// <summary> /// Returns whether the SuperSprite is hidden. /// </summary> /// <returns>True if hidden, false otherwise.</returns> public bool IsHidden() { if (curAnim == null) { // Assume unhidden: return(false); } return(curAnim.IsHidden()); }