Stairs.OnTriggerEnter2D C# (CSharp) Метод

OnTriggerEnter2D() приватный Метод

private OnTriggerEnter2D ( Collider2D other ) : void
other UnityEngine.Collider2D
Результат void
    void OnTriggerEnter2D(Collider2D other)
    {
        Debug.Log("Collision");
        if (m_paused) return;

        if (other.gameObject.tag == "NPC")
        {
            NPCScript npcScript = other.GetComponent<NPCScript>();

            if (teleportTimer == 0 && npcScript.GetCurrentFloor() != GetDestinationFloor())
            {
                // if npc is lured or evacuating house
                if (npcScript.IsLured() || npcScript.IsFleeing())
                {
					int df =  Mathf.Abs(npcScript.GetAlertFloor() - npcScript.GetCurrentFloor());
                    int ndf = Mathf.Abs(npcScript.GetAlertFloor() - GetDestinationFloor());
					
                    if (npcScript.GetAlertFloor() == GetDestinationFloor() ||
                         ndf < df)
                    {
                        if (GetDestinationFloor() == 2)
                        {
                            npcScript.Teleport(new Vector3(destination.position.x, destination.position.y + 2, destination.position.z), GetDestinationFloor());
                        }
                        else
                            npcScript.Teleport(destination.position, GetDestinationFloor());
                    }
                }
            }
        }
    }