public void DeactivateControls() {
_controlsDisabled = true;
_rigidBody.isKinematic = true;
_animator.SetBool("TurnLeft", false); //Set Animation value
_animator.SetBool("TurnRight", false); //Set Animation value
_animator.SetBool("MoveLeft", false); //Set Animation value
_animator.SetBool("MoveRight", false); //Set Animation value
_animator.SetBool("Kill", true);
}