ShootingEnemy.Hurt C# (CSharp) Метод

Hurt() публичный Метод

public Hurt ( float damage ) : void
damage float
Результат void
    public override void Hurt(float damage)
    {
        State = EnemyState.ATTACK;
        health -= damage;
        if (health <= 0) {
            Debug.Log ("ENEMY DOWN");
            Game.incEnemiesKilled();
            Game.incBounty(1);
            money.At (transform.position, (int)UnityEngine.Random.Range ((int)(5 * Multiplier.moneyDrop),(int)(11 * Multiplier.moneyDrop)));
            HYPECounter.incrementHype(true); //Increment HYPE on kill
            if(spawnKey) {
                money.keyAt (transform.position);
            }
            ScoreKeeper.EnemiesKilled += 1; //Increment # of kills in current run
            Destroy (gameObject);
        }
    }