private void MeshCreate()
{
/* Create Mesh */
dataMesh = new Library_SpriteStudio.SmartMesh();
dataMesh.Mesh.Clear();
/* Create Vertex-Datas */
/* MEMO: Create "vertices"-Datas for Deciding "vertexCount" */
Vector3[] CoordinateVertex = new Vector3[(int)Library_SpriteStudio.VertexNo.TERMINATOR4];
dataMesh.Mesh.vertices = CoordinateVertex;
dataMesh.Mesh.triangles = Library_SpriteStudio.ArrayVertexIndex_Triangle4;
dataMesh.Mesh.normals = Library_SpriteStudio.ArrayNormal_Triangle4;
}
}