/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed)
{
Exit();
}
if (MediaPlayer.State == MediaState.Stopped)
{
MediaPlayer.Play(song);
}
if (collisionDetectionSystem.CollisionOccured)
{
if (count <= 0)
{
ResetGame();
count = 5;
}
count -= gameTime.ElapsedGameTime.TotalSeconds;
}
else
{
// TODO: Add your update logic here
collisionDetectionSystem.Update(gameTime);
physicsSystem.Update(gameTime);
spawnSystem.Update(gameTime);
inputSystem.Update(gameTime);
scoreSystem.Update(gameTime);
}
base.Update(gameTime);
}