/// <summary>
/// Allows the game to run logic such as updating the world,
/// checking for collisions, gathering input, and playing audio.
/// </summary>
/// <param name="gameTime">Provides a snapshot of timing values.</param>
protected override void Update(GameTime gameTime)
{
if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
{
BringMainMenu();
}
// Exit();
// TODO: Add your update logic here
switch (gameState)
{
case GameState.MainMenu:
menuManager.Update(ref gameState, this);
audioManager.pauseBGM();
break;
case GameState.Gameplay:
sunManager.Update(gameTime, scoreManager);
orbitManager.Update(GraphicsDevice, planetManager, audioManager);
planetManager.Update(GraphicsDevice, gameTime);
asteroidManager.Update(gameTime, GraphicsDevice, sunManager, scoreManager, planetManager, audioManager);
scoreManager.Update(gameTime, sunManager, planetManager, GraphicsDevice);
audioManager.resumeBGM();
break;
case GameState.Credits:
audioManager.pauseBGM();
break;
}
base.Update(gameTime);
}