ScoreManager.Update C# (CSharp) Метод

Update() приватный Метод

private Update ( ) : void
Результат void
    void Update()
    {
        if (score < 0)
        {
            score = 0;
        }

        text.text = "" + score;
    }

Usage Example

Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                BringMainMenu();
            }
            //  Exit();

            // TODO: Add your update logic here

            switch (gameState)
            {
            case GameState.MainMenu:
                menuManager.Update(ref gameState, this);
                audioManager.pauseBGM();
                break;

            case GameState.Gameplay:
                sunManager.Update(gameTime, scoreManager);
                orbitManager.Update(GraphicsDevice, planetManager, audioManager);
                planetManager.Update(GraphicsDevice, gameTime);
                asteroidManager.Update(gameTime, GraphicsDevice, sunManager, scoreManager, planetManager, audioManager);
                scoreManager.Update(gameTime, sunManager, planetManager, GraphicsDevice);
                audioManager.resumeBGM();
                break;

            case GameState.Credits:
                audioManager.pauseBGM();
                break;
            }
            base.Update(gameTime);
        }
All Usage Examples Of ScoreManager::Update