public IEnumerator ScoreTicker()
{
while (true){
if(playerCharacter.playerDead && ScoreKeeper.DisplayEnemiesKilled == ScoreKeeper.EnemiesKilled && ScoreKeeper.DisplayScore != ScoreKeeper.Score){
ScoreKeeper.DisplayScore = Ticker(ScoreKeeper.DisplayScore, ScoreKeeper.Score, scoreTickInterval);
AudioSource.PlayClipAtPoint(scoreTickSound, Camera.main.transform.position);
}
yield return new WaitForSeconds(scoreTickSpeed); //wait for some time before incrementing again
}
}