protected virtual IDictionary<PlayerSettings.SplashScreen.UnityLogoStyle, string> GetDefaultSplashScreens()
{
if (_defaultSplashScreens == null)
{
_defaultSplashScreens = new Dictionary<PlayerSettings.SplashScreen.UnityLogoStyle, string>();
_defaultSplashScreens[PlayerSettings.SplashScreen.UnityLogoStyle.DarkOnLight] = "SplashScreen.png";
_defaultSplashScreens[PlayerSettings.SplashScreen.UnityLogoStyle.LightOnDark] = "LightSplashScreen.png";
}
return _defaultSplashScreens;
}