Player.SetupPlayer C# (CSharp) Метод

SetupPlayer() публичный Метод

public SetupPlayer ( ) : void
Результат void
    public void SetupPlayer()
    {
        if (isLocalPlayer)
        {
            //Switch cameras
            GameManager.instance.SetSceneCameraActive(false);
            GetComponent<PlayerSetup>().playerUIInstance.SetActive(true);
        }

        CmdBroadCastNewPlayerSetup();
    }

Usage Example

Пример #1
0
    private void FinishFormChange(PlayerForm form)
    {
        if (TransitionSprite.IsInsideTree())
        {
            RemoveChild(TransitionSprite);
        }

        string   nodeName = "Player" + PlayerNumber;
        NodePath nodePath = new NodePath(nodeName);

        Node formScene = CurrentScene.Instance();

        formScene.Name = nodeName;
        AddChild(formScene);

        Player newPlayerScript = GetNode <Player>(nodePath);

        FormChangeDelayTimer = 0;
        IsChangingForm       = false;

        string frameCacheKey = SpriteFolderName + "/" + CurrentForm.ToString();

        newPlayerScript.SetupPlayer(PlayerInputManager, PreviousTransform, PreviousVelocity, FrameCache[frameCacheKey], PreviousSpriteFlipped);
        CurrentPlayer = newPlayerScript;
    }
All Usage Examples Of Player::SetupPlayer