public static void RemoveAllBufferedMessages() { if (!VerifyCanUseNetwork()) { return; } RemoveAllBufferedMessages(player); }
void LeaveRoom() { if (PhotonNetwork.connected) { PhotonNetwork.RemoveAllBufferedMessages(); PhotonNetwork.RemoveRPCs(); cm.enabled = true; cm.connectingToRoom = true; cm.fadeDir = -1; PhotonNetwork.LeaveRoom(); this.enabled = false; transform.GetChild(0).gameObject.active = true; isPaused = false; Player = null; } }