Math3D.TransformWithParent C# (CSharp) Метод

TransformWithParent() публичный статический Метод

public static TransformWithParent ( Quaternion &childRotation, Vector3 &childPosition, Quaternion parentRotation, Vector3 parentPosition, Quaternion startParentRotation, Vector3 startParentPosition, Quaternion startChildRotation, Vector3 startChildPosition ) : void
childRotation Quaternion
childPosition Vector3
parentRotation Quaternion
parentPosition Vector3
startParentRotation Quaternion
startParentPosition Vector3
startChildRotation Quaternion
startChildPosition Vector3
Результат void
    public static void TransformWithParent(out Quaternion childRotation, out Vector3 childPosition, Quaternion parentRotation, Vector3 parentPosition, Quaternion startParentRotation, Vector3 startParentPosition, Quaternion startChildRotation, Vector3 startChildPosition)
    {
        childRotation = Quaternion.identity;
        childPosition = Vector3.zero;

        //set the parent start transform
        tempParent.rotation = startParentRotation;
        tempParent.position = startParentPosition;
        tempParent.localScale = Vector3.one; //to prevent scale wandering

        //set the child start transform
        tempChild.rotation = startChildRotation;
        tempChild.position = startChildPosition;
        tempChild.localScale = Vector3.one; //to prevent scale wandering

        //translate and rotate the child by moving the parent
        tempParent.rotation = parentRotation;
        tempParent.position = parentPosition;

        //get the child transform
        childRotation = tempChild.rotation;
        childPosition = tempChild.position;
    }