void GetCurrentDronesInScene()
{
GameObject[] goDrones;
goDrones = GameObject.FindGameObjectsWithTag("Drone");
foreach(GameObject oneDrone in goDrones) {
if(oneDrone.layer == alliedLayer) {
alliedDrones.Add(oneDrone.transform);
}
else if(oneDrone.layer == enemyLayer) {
opponentDrones.Add(oneDrone.transform);
}
}
// DEBUG
// Prints a summary
Debug.Log("Summary - Allied drones " + alliedDrones.Count);
Debug.Log("Summary - Enemy drones " + opponentDrones.Count);
}