public Texture2D AddTextureNoOffset(GUIFont font, Texture2D texture, DialoguePosition dp)
{
if(this.content.image != null)
{
Texture2D tex = this.content.image as Texture2D;
Rect b = new Rect(this.bounds.x, this.bounds.y, this.bounds.width, this.bounds.height);
b.x += dp.boxPadding.x;
b.y = texture.height-b.y-b.height;
texture = TextureDrawer.AddTexture(texture, b, tex.GetPixels());
}
else texture = font.AddTextTexture(texture, this, 0, Vector2.zero, dp.showShadow, dp.shadowOffset);
return texture;
}