public setOnUpdate ( object>.Action |
||
onUpdate | object>.Action | |
onUpdateParam | object | |
Результат | LTDescr |
public LTDescr setOnUpdate( Action<Vector3,object> onUpdate, object onUpdateParam = null )
{
this._optional.onUpdateVector3Object = onUpdate;
this.hasUpdateCallback = true;
if(onUpdateParam!=null)
this._optional.onUpdateParam = onUpdateParam;
return this;
}
LTDescr::setOnUpdate ( object>.Action |
|
LTDescr::setOnUpdate ( Action |
|
LTDescr::setOnUpdate ( Action |
|
LTDescr::setOnUpdate ( Action |
|
LTDescr::setOnUpdate ( object>.Action |
|
LTDescr::setOnUpdate ( Action |
private void FadeOut() { LTDescr fadeLTdescr = LeanTween.value(gameObject, 1f, 0f, 1.6f); fadeLTdescr.setIgnoreTimeScale(true); fadeLTdescr.setOnUpdate(OnMaskAlphaUpdate); fadeLTdescr.setOnComplete(OnFadeOutComplete); }