void OnTriggerEnter(Collider collision)
{
Debug.Log("Collision name: " + collision.gameObject.name);
//Destroy(collision.gameObject);
if(collision.gameObject.name == "Player")
{
Debug.Log("Collision Key");
PlayerScript.IsKeyOK = true;
foreach(var l in Lights)
{
l.enabled = false;
}
}
var doorList = GameObject.FindGameObjectsWithTag("Door");
for (int i = 0; i < doorList.Length; i++)
{
doorList[i].SetActive(false);
}
var keyList = GameObject.FindGameObjectsWithTag("Knife");
for (int i = 0; i < keyList.Length; i++)
{
keyList[i].SetActive(false);
}
this.gameObject.SetActive(false);
}