private void removeItemFromTable(GameObject item){
bool itemRemoved = false;
foreach( Transform child in r_Table.transform ){
if (child.gameObject == item){
GameObject.Destroy( child.gameObject );
itemRemoved = true;
break;
}
}
if( !itemRemoved ){
//Debug.LogError("No child: " + itemName + " found in itemTable" );
}
InventoryTableController.reposition();
}
#endregion