InputManager.Update C# (CSharp) Метод

Update() приватный Метод

private Update ( ) : void
Результат void
    private void Update()
    {
        _cTouchManager.update();
    }

Usage Example

Пример #1
0
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            if (GamePad.GetState(PlayerIndex.One).Buttons.Back == ButtonState.Pressed || Keyboard.GetState().IsKeyDown(Keys.Escape))
            {
                Exit();
            }
            timesincelastTick += gameTime.ElapsedGameTime.Milliseconds;

            if (timesincelastTick > MilisecondsperTick && partyTime == true)
            {
                changeBGcolor = true; timesincelastTick -= MilisecondsperTick;
                for (int i = 0; i < 3; i++)
                {
                    balloons.Add(new Balloon(Content, random));
                }

                for (int i = 0; i < 900; i++)
                {
                    conffettis.Add(new conffetti(Content, random));
                }
            }
            if (timesincelastTick > MilisecondsperTick && partyTime == false)
            {
                changeBGcolor = false; timesincelastTick -= MilisecondsperTick;
            }

            inputs.Update();
            // TODO: Add your update logic here
            player.Update(gameTime);


            for (int i = 0; i < balloons.Count; i++)
            {
                balloons[i].Update(gameTime);
                if (balloons[i].isGone == true)
                {
                    balloons.RemoveAt(i);
                }
            }
            for (int i = 0; i < conffettis.Count; i++)
            {
                conffettis[i].Update(gameTime);
                if (conffettis[i].isGone == true)
                {
                    conffettis.RemoveAt(i);
                }
            }
            base.Update(gameTime);
        }
All Usage Examples Of InputManager::Update