Implement.GetTexture C# (CSharp) Метод

GetTexture() публичный Метод

public GetTexture ( ) : Texture2D
Результат UnityEngine.Texture2D
    public Texture2D GetTexture()
    {
        if(_texture == null)
          return new Texture2D(0, 0, TextureFormat.ARGB32, false);
        return _texture;
    }

Usage Example

Пример #1
0
    // Use this for initialization
    void Start()
    {
        if (SVGFile != null) {
          Stopwatch w = new Stopwatch();

          w.Reset();
          w.Start();
          ISVGDevice device;
          if(useFastButBloatedRenderer)
        device = new SVGDeviceFast();
          else
        device = new SVGDeviceSmall();
          m_implement = new Implement(this.SVGFile, device);
          w.Stop();
          long c = w.ElapsedMilliseconds;

          w.Reset();
          w.Start();
          m_implement.StartProcess();
          w.Stop();
          long p = w.ElapsedMilliseconds;

          w.Reset();
          w.Start();
          renderer.material.mainTexture = m_implement.GetTexture();
          w.Stop();
          long r = w.ElapsedMilliseconds;
          UnityEngine.Debug.Log("Construction: " + Format(c) + ", Processing: " + Format(p) + ", Rendering: " + Format(r));

          Vector2 ts = renderer.material.mainTextureScale;
          ts.x *= -1;
          renderer.material.mainTextureScale = ts;
          renderer.material.mainTexture.filterMode = FilterMode.Trilinear;
        }
    }
All Usage Examples Of Implement::GetTexture