HoldButton.OnTriggerExit2D C# (CSharp) Метод

OnTriggerExit2D() приватный Метод

private OnTriggerExit2D ( Collider2D coll ) : void
coll UnityEngine.Collider2D
Результат void
    void OnTriggerExit2D(Collider2D coll)
    {
        if (isPressed && coll.gameObject.tag == "Ally"
                || coll.gameObject.tag == "Crate"
                || coll.gameObject.tag == "Heavy Crate")
        {            
            foreach (Activatable a in connectedObjects)
            {
                a.Activate();
            }
            myRenderer.sprite = unpressedSprite;
            myCollider.enabled = true;
            isPressed = false;

            //Make the character start walking.                       
            // CharacterMove character = coll.gameObject.GetComponent<CharacterMove>();
            // character.autoWalk = true;            
        }
    }
}