void OnTriggerExit2D(Collider2D coll)
{
if (isPressed && coll.gameObject.tag == "Ally"
|| coll.gameObject.tag == "Crate"
|| coll.gameObject.tag == "Heavy Crate")
{
foreach (Activatable a in connectedObjects)
{
a.Activate();
}
myRenderer.sprite = unpressedSprite;
myCollider.enabled = true;
isPressed = false;
//Make the character start walking.
// CharacterMove character = coll.gameObject.GetComponent<CharacterMove>();
// character.autoWalk = true;
}
}
}