IEnumerator StartupAnimation()
{
for (int i = 0; i < NUM_CUBES; i++)
{
HexaCube cube = transform.FindChild("startupAnimation/" + i.ToString()).GetComponent <HexaCube>();
cube.Spawn(Constants.BLACK);
cube.transform.FindChild("LookRotation").localScale = Vector3.one * 1.3f;
}
yield return(new WaitForSeconds(0.5f));
transform.FindChild("progressBar").gameObject.SetActive(true);
transform.FindChild("progressBarBG").gameObject.SetActive(true);
for (int i = NUM_CUBES - 1; i >= 0; i--)
{
HexaCube cube = transform.FindChild("startupAnimation/" + i.ToString()).GetComponent <HexaCube>();
cube.Despawn();
cube.Spawn(Constants.WHITE);
yield return(new WaitForSeconds(0.02f));
}
yield return(new WaitForSeconds(0.5f));
transform.FindChild("progressBarBG").gameObject.SetActive(false);
transform.FindChild("startupAnimation").gameObject.SetActive(false);
for (int i = 0; i < NUM_CUBES; i++)
{
progressCubes[i].gameObject.SetActive(true);
}
}