HandModel.SetController C# (CSharp) Метод

SetController() публичный Метод

public SetController ( HandController, controller ) : void
controller HandController,
Результат void
  public void SetController(HandController controller) {
    controller_ = controller;
    for (int i = 0; i < fingers.Length; ++i) {
      if (fingers[i] != null)
        fingers[i].SetController(controller_);
    }
  }

Usage Example

Пример #1
0
    private void UpdateHandModels(Dictionary <int, HandModel> all_hands,
                                  HandList leap_hands,
                                  HandModel left_model, HandModel right_model)
    {
        List <int> ids_to_check = new List <int>(all_hands.Keys);

        // Go through all the active hands and update them.
        int num_hands = leap_hands.Count;

        for (int h = 0; h < num_hands; ++h)
        {
            Hand leap_hand = leap_hands[h];

            HandModel model = leap_hand.IsLeft? left_model : right_model;
            // Only create or update if the hand is enabled.
            if (model != null)
            {
                ids_to_check.Remove(leap_hand.Id);

                // Create the hand and initialized it if it doesn't exist yet.
                if (!all_hands.ContainsKey(leap_hand.Id))
                {
                    HandModel new_hand = CreateHand(model);
                    new_hand.SetLeapHand(leap_hand);
                    new_hand.SetController(this);

                    // Set scaling based on reference hand.
                    float hand_scale = leap_hand.PalmWidth / MODEL_PALM_WIDTH;
                    new_hand.transform.localScale = hand_scale * transform.localScale;

                    new_hand.InitHand();
                    new_hand.UpdateHand();
                    all_hands[leap_hand.Id] = new_hand;
                }
                else
                {
                    // Make sure we update the Leap Hand reference.
                    HandModel hand_model = all_hands[leap_hand.Id];
                    hand_model.SetLeapHand(leap_hand);

                    // Set scaling based on reference hand.
                    float hand_scale = leap_hand.PalmWidth / MODEL_PALM_WIDTH;
                    hand_model.transform.localScale = hand_scale * transform.localScale;
                    hand_model.UpdateHand();
                }
            }
        }

        // Destroy all hands with defunct IDs.
        for (int i = 0; i < ids_to_check.Count; ++i)
        {
            Destroy(all_hands[ids_to_check[i]].gameObject);
            all_hands.Remove(ids_to_check[i]);
        }
    }
All Usage Examples Of HandModel::SetController