public addNodeNeighbor ( Node>.Dictionary |
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sideToNode | Node>.Dictionary | // Maps a key specified by two Vector3 points (to specify a side) and a // laneName ("middle", "outer1", or "outer2") to a Node // |
givenNode | Node, | a Node to add a neighbor to |
first | Vector3 | the first Vector3 point |
second | Vector3 | the second Vector3 point |
laneName | string | the lane name ("middle", "outer1", or "outer2") |
Результат | void |