// Cosine function is b/w 0.1 - 1.1 (using FREQUENCY)
// Other Cosine is b/w 0.1 - 0.8
int TrafficTimeOfDay(float capTime)
{
double hour = gameTime.GetHour();
double min = (gameTime.GetMin() * 5.0 / 3.0) / 100.0;
double frequency = hour >= 18.0 || hour < 6 ? (1.0 / 8.0) : FREQUENCY;
double amTime = hour >= 18.0 || hour < 6 ? 100.0 : 1.0;
return((int)(capTime * (0.6 - 0.5 * Math.Cos(frequency * (hour + min) - 2.0)) * (amTime * 100) + 20));
}