GameCenterSingleton.ReportAchievementProgress C# (CSharp) Метод

ReportAchievementProgress() публичный Метод

public ReportAchievementProgress ( string achievementID, float progressCompleted ) : bool
achievementID string
progressCompleted float
Результат bool
	public bool ReportAchievementProgress(string achievementID, float progressCompleted)
	{
		if(Social.localUser.authenticated)
		{
			if(!IsAchievementComplete(achievementID))
			{
				bool success = false;
				Social.ReportProgress(achievementID, progressCompleted, result => 
				                      {
					if (result)
					{
						success = true;
						LoadAchievements();
						Debug.Log ("Successfully reported progress");
					}
					else
					{
						success = false;
						Debug.Log ("Failed to report progress");
					}
				});
				
				return success;
			}
			else
			{
				return true;    
			}
		}
		else
		{
			Debug.Log("ERROR: GameCenter user not authenticated");
			return false;
		}
	}
	public void ResetAchievements()