public bool ReportAchievementProgress(string achievementID, float progressCompleted)
{
if(Social.localUser.authenticated)
{
if(!IsAchievementComplete(achievementID))
{
bool success = false;
Social.ReportProgress(achievementID, progressCompleted, result =>
{
if (result)
{
success = true;
LoadAchievements();
Debug.Log ("Successfully reported progress");
}
else
{
success = false;
Debug.Log ("Failed to report progress");
}
});
return success;
}
else
{
return true;
}
}
else
{
Debug.Log("ERROR: GameCenter user not authenticated");
return false;
}
}
public void ResetAchievements()