public void HandleGotBanana(BBanana banana)
{
CreateBananaExplodeEffect(banana);
_bananaContainer.RemoveChild(banana);
_bananas.Remove(banana);
BMain.instance.score++;
if (BMain.instance.score == 1)
{
_scoreLabel.text = "1 Banana";
}
else
{
_scoreLabel.text = BMain.instance.score + " Bananas";
}
FUnityParticleSystemNode particleNode = new FUnityParticleSystemNode(_particlePrefab, true);
AddChild(particleNode);
particleNode.x = banana.x;
particleNode.y = banana.y;
FSoundManager.PlaySound("BananaSound", 1.0f);
}