public override void OnStartLocalPlayer()
{
base.OnStartLocalPlayer();
// Send custom player info
// This is an example of sending additional information to the server that might be needed in the lobby (eg. colour, player image, personal settings, etc.)
myColour = UnityEngine.Random.ColorHSV(0,1,1,1,1,1);
CmdSetCustomPlayerInfo(myColour);
}