public void disable () {
if (enabled == true) {
GameObject.Find("EventSystem").GetComponent<ObjectCollection>().Clear ();
}
for (int i = 0; i < UIObjects.Length; i++) {
if (UIObjects [i].EventObject != null) {
Tutorial.SwitchOnOff Interface = (Tutorial.SwitchOnOff)UIObjects [i].EventObject.GetComponent<Tutorial.SwitchOnOff> ();
Interface.enable();
Interface.transparent(!UIObjects[i].transparent);
if(UIObjects[i].EventObject.name == "Drop Down panel") {
Interface.disable ();
}
else {
Interface.enable ();
}
}
}
GameObject.Find ("DialogBox").GetComponent<DialogueBox> ().dialogue = false;
enabled = false;
}
}