void OnEnable()
{
this.objectManager = ObjectManager.GetInstance ();
this.objectManager.AddEntity (this);
this.onNode = this.objectManager.NodeManager.GetClosestNode (this.transform.position);
this.SpawnNode = this.onNode;
this.InitAttributes();
this.transform.position = this.objectManager.NodeManager.CorrectPosition(this.transform.position);
animator.SetTrigger("Alive");
}