private void OnTriggerEnter2D(Collider2D collision)
{
//Debug.Log(collision.name);
if (collision.gameObject.tag == "Arrow")
{
//ContactFilter2D filter = new ContactFilter2D();
//Collider2D[] cols = new Collider2D[2];
//collision.OverlapCollider(filter, cols);
//foreach (Collider2D d in cols)
//{
// Debug.Log(d.name);
//}
Damageable.CollisionInfo i = new Damageable.CollisionInfo();
i.position = collision.transform.position;
i.totalDmg = 1;
dmg.DealDamage(i);
Debug.Log("OUCH");
Destroy(collision.gameObject);
}
}