public void Flood(GridPlace start)
{
if (!start.busy)
{
flooded = true;
if (tutorialEnabled && !canFlood)
{
return;
}
if (!tutorialEnabled && start.hexaCube.hexColor == colorSelector.Current())
{
//Don't let players make dumb moves (unless it's the tutorial)
return;
}
lastMoveScore /= 4; // halves your combo bonus
StartCoroutine(Utils.FillSiblings(start, colorSelector.Current()));
AudioController.Instance.PlaySound("fillchime");
DoMove();
}
}