public override void DroppedOnInventory(Vector3 mousePosition)
{
on_drag = false;
SetHidden(false);
if ((Time.time-time_started) < 0.5f) {
if(isEmpty())
return;
IDEInput input = getIDEInput();
IDE ide = (GameObject.Find("IDE").GetComponent("IDE") as IDE);
ide.SetInput(input);
ide.show(GameObject.Find("Inventory"));
}
}