void DrawPlayerStatus()
{
float x = baseWidth - playerLifeBarRect.width - playerStatusOffset.x;
float y = playerStatusOffset.y;
float delta_height = nameRect.height + playerLifeBarRect.height;
PlayerCtrl[] players = FindObjectsOfType<PlayerCtrl>() as PlayerCtrl[];
foreach(PlayerCtrl player in players)
{
CharacterStatus status = player.GetComponent<CharacterStatus>();
if(status != null)
{
DrawCharacterStatus(
x, y,
status,
playerLifeBarRect,
playerFrontLifeBarColor);
y += delta_height;
}
}
}