void OnTriggerEnter(Collider other)
{
// Player인지 판정.
if (other.tag == "Player")
{
// 아이템 획득.
CharacterStatus aStatus = other.GetComponent <CharacterStatus>();
aStatus.GetItem(kind);
// 오디오 재생.
AudioSource.PlayClipAtPoint(itemSeClip, transform.position);
// 아이템 획득을 소유자에게 알린다.
PlayerCtrl playerCtrl = other.GetComponent <PlayerCtrl>();
if (playerCtrl.networkView.isMine)
{
if (networkView.isMine)
{
GetItemOnNetwork(playerCtrl.networkView.viewID);
}
else
{
networkView.RPC("GetItemOnNetwork", networkView.owner, playerCtrl.networkView.viewID);
}
}
}
}