CharacterMotorCS.MaxSpeedInDirection C# (CSharp) Метод

MaxSpeedInDirection() приватный Метод

private MaxSpeedInDirection ( Vector3 desiredMovementDirection ) : float
desiredMovementDirection Vector3
Результат float
    float MaxSpeedInDirection( Vector3 desiredMovementDirection )
    {
        if (desiredMovementDirection == Vector3.zero)
            return 0f;
        else
        {
            float zAxisEllipseMultiplier = (desiredMovementDirection.z > 0 ? maxForwardSpeed : maxBackwardsSpeed) / maxSidewaysSpeed;
            Vector3 temp = new Vector3(desiredMovementDirection.x, 0, desiredMovementDirection.z / zAxisEllipseMultiplier).normalized;
            float length = new Vector3(temp.x, 0, temp.z * zAxisEllipseMultiplier).magnitude * maxSidewaysSpeed;
            return length;
        }
    }