CharacterManager.Start C# (CSharp) Метод

Start() приватный Метод

private Start ( ) : void
Результат void
    void Start()
    {
        isCharActive.Add ("Alistar", false);
        isCharActive.Add ("George", false);
        isCharActive.Add ("Matthew", false);
        isCharActive.Add ("Marissa", false);
        isCharActive.Add ("Renata", false);
    }

Usage Example

Пример #1
0
    // Use this for initialization
    void Start()
    {
        Canvas.SetActive(true);
        // isntantiate managers
        CharactersManager = new CharacterManager();
        _cameraManager    = new CameraManager(CameraPrefab);
        _uiManager        = new UIManager();
        UIManager.CloseAllPanels();

        // instantiate prefab , create Player and add to the character manager
        CharactersManager.Characters.Add(new CharacterPlayerPerson(CharactersManager, Instantiate(PlayerPrefab, PlayerStartPosition.transform.position, PlayerStartPosition.transform.rotation), 20, 5));

        //  instantiate prefab , create Dog and add to the character manager
        CharactersManager.Characters.Add(new CharacterPlayerDog(CharactersManager, Instantiate(DogPrefab, DogStartPosition.transform.position, DogStartPosition.transform.rotation), 20, 5));
        // set default character
        CharactersManager.SetSelecterCharacter(CharactersManager.Characters[0]);
        CameraManager.ChangeCamera(CharactersManager.SelectedCharacter);

        // isntantiate Enemy flowers
        foreach (Transform child in EnemyFlowerRoot.transform)
        {
            CharactersManager.Enemies.Add(new CharacterEnemyFlower(CharactersManager, Instantiate(EnemyFlowerPrefab, child.transform.position, child.transform.rotation), 20));
        }

        // Fill the Inventory with availible weapons
        Inventory.Weapon.Add(new Sword("Sword"));
        Inventory.Weapon.Add(new Axe("Axe"));
        Inventory.Weapon.Add(new Spear("Spear"));
        // set default item
        Inventory.SetSelectdWeapon("Sword");

        Inventory.Armor.Add(new Leather("Leather"));
        Inventory.Armor.Add(new Mail("Mail"));
        Inventory.Armor.Add(new Robe("Robe"));
        Inventory.SetSelectdArmore("Leather");

        // calls tart functions
        CharactersManager.Start();
    }