void Manual_Update()
{
//avoidObject = GetComponent<ObstacleAvoid> ().avoidObstacle;
//angleObject = GetComponent<ObstacleAvoid> ().angleObstacle;
input_torque = Input.GetAxis("Vertical") * engineTorque * Time.deltaTime * 250.0f;
input_steer = Input.GetAxis("Horizontal") * maxSteer;
GetCollider(0).steerAngle = input_steer;
GetCollider(1).steerAngle = input_steer;
GetCollider(0).motorTorque = input_torque;
GetCollider(1).motorTorque = input_torque;
GetCollider(2).motorTorque = input_torque;
GetCollider(3).motorTorque = input_torque;
//print (angleObject);
}