void Start() { objSelector = GameObject.Find ("ObjectSelector").GetComponent ("ObjectSelector") as ObjectSelector; objList = GameObject.Find ("ObjectList").GetComponent ("ObjectList") as ObjectList; }
private void Awake() { if (Instance == null) { Instance = this; } else { DestroyImmediate(this.gameObject); } m_AssetManager = new AssetManager(); m_AssetManager.Start(); m_ResourceManager = new ResourceManager(); m_ResourceManager.Start(); }