withSIX.Play.Core.Games.Legacy.ServerQuery.ServerMapper.SourceAfterMap C# (CSharp) Method

SourceAfterMap() static private method

static private SourceAfterMap ( ServerQueryResult src, Server dst ) : void
src ServerQueryResult
dst Server
return void
        static void SourceAfterMap(ServerQueryResult src, Server dst) {
            dst.QueryMode = ServerQueryMode.Steam;

            var port = src.GetSettingOrDefault("port").TryInt();
            if (port > 0 && port < IPEndPoint.MaxPort)
                dst.SetServerAddress(port);

            if (src.IsMasterResult)
                return;

            if (!dst.ForceServerName || string.IsNullOrWhiteSpace(dst.Name))
                dst.Name = src.GetSettingOrDefault("name");

            dst.UpdatePing(src.Ping);

            var tags = src.GetSettingOrDefault("keywords");
            if (tags != null)
                new SourceTagParser(tags, dst).HandleTags();

            dst.Signatures = GetList(src.Settings, "sigNames").ToArray();
            dst.UpdateModInfo(GetList(src.Settings, "modNames").ToArray());
            dst.HasBasicInfo = true;
        }