spaceconquest.SlaveDriver.ExecuteCommand C# (CSharp) Method

ExecuteCommand() private method

private ExecuteCommand ( QueuedCommand c ) : bool
c QueuedCommand
return bool
        private bool ExecuteCommand(QueuedCommand c)
        {
            if (c.agent.getAffiliation() == null) { return false; }
            Console.WriteLine(c.ToString());
            Console.WriteLine(c.priority);

            if (c.order == Command.Action.Move)
            {
                Console.WriteLine("MOVE");
                Console.WriteLine("Recognized Move");
                if (c.agent != null && c.agent is Ship)
                {
                    Console.WriteLine("Recognized Ship");
                    /*if (c.targetHex.GetGameObject() != null) { return false; }
                    ((Ship)c.agent).move(c.targetHex);
                    return true;*/
                    //Need to calculate path to target, move one space towards it.
                    int diff = Math.Abs(c.targetHex.x - c.agent.hex.x) + Math.Abs(c.targetHex.y - c.agent.hex.y);
                    List<Hex3D> path = Pathfinder(c.agent.hex, c.targetHex);
                    if (path == null) {
                        Console.WriteLine("null path");
                        //No path. Wait?
                    }
                    else if (path.Count <= 1)
                    {
                        Console.WriteLine("already there");
                        //Do nothing. Already there.
                    }
                    else {
                        Console.WriteLine("moving");
                        ((Ship)(c.agent)).move(path[1]);
                    }

                }
            }
            if (c.order == Command.Action.Fire)
            {
                if (c.agent != null && c.agent is Warship)
                {
                    if (c.targetHex.GetGameObject() == null) { return false; }
                    ((Warship)c.agent).Attack((Unit)c.targetHex.GetGameObject()); //i should probly check that the target is a unit
                    return true;
                }
            }
            if (c.order == Command.Action.Jump)
            {

                if (c.agent != null && c.agent is Ship)
                {
                    Hex3D newTarget = null;
                    if (c.targetHex.GetGameObject() != null)
                    {
                        //Best effort.
                        HashSet<Hex3D> attemptedHexes = new HashSet<Hex3D>();
                        HashSet<Hex3D> NewFrontier = new HashSet<Hex3D>();
                        HashSet<Hex3D> OldFrontier = new HashSet<Hex3D>();
                        attemptedHexes.Add(c.targetHex);
                        NewFrontier.Add(c.targetHex);

                        while (newTarget == null)
                        {
                            OldFrontier = NewFrontier;
                            NewFrontier = new HashSet<Hex3D>();
                            foreach (Hex3D h1 in OldFrontier)
                            {
                                foreach (Hex3D h2 in h1.getNeighbors().Except(attemptedHexes))
                                {
                                    attemptedHexes.Add(h2);
                                    if (h2.hexgrid.GetWarpable().Contains(h2))
                                    {
                                        NewFrontier.Add(h2);
                                        if (h2.GetGameObject() == null)
                                        {
                                            newTarget = h2;
                                            break;
                                        }
                                    }
                                }
                                if (newTarget != null) { break; }
                            }
                        }
                    }
                    else {
                        newTarget = c.targetHex;
                    }
                    if (!newTarget.hexgrid.neighbors.Contains(c.agent.hex.hexgrid)) {
                        return false;
                    }

                    foreach (Hex3D h3 in newTarget.hexgrid.getHexes()) {
                        h3.visible = true;
                    }
                    ((Ship)c.agent).move(newTarget);
                    return true;
                }
            }
            if (c.order == Command.Action.Build)
            {
                if (c.agent != null && c.agent is Planet)
                {
                    //if (!c.agent.getAffiliation().payMetal(c.shiptype.)) { return false; }
                    ((Planet)c.agent).build(c.shiptype.CreateShip());
                    return true;
                }
            }

            if (c.order == Command.Action.Upgrade)
            {
                if (c.agent != null && c.agent is Planet)
                {
                    if (((Planet)c.agent).getMaxHealth() >= 4) { return false; }
                    ((Planet)c.agent).build(Shield.creator.CreateShip());
                    return true;
                }
            }

            if (c.order == Command.Action.Colonize)
            {
                if (c.agent != null && c.agent is Ship)
                {
                    if (c.targetHex.GetGameObject() is Planet && ((Ship)c.agent).shiptype is ColonyShip)
                    {
                        if (((Planet)c.targetHex.GetGameObject()).getAffiliation() != null) { return false; }
                        if (!c.targetHex.getNeighbors().Contains(c.agent.hex)) { return false; }
                        ((Planet)c.targetHex.GetGameObject()).setAffiliation(((Ship)c.agent).getAffiliation());
                        c.agent.kill();
                        return true;
                    }
                    if (c.targetHex.GetGameObject() is Asteroid && ((Ship)c.agent).shiptype is MiningShip)
                    {
                        if (((Asteroid)c.targetHex.GetGameObject()).getAffiliation() != null) { return false; }
                        if (!c.targetHex.getNeighbors().Contains(c.agent.hex)) { return false; }

                        Ship s = (Ship)c.agent;
                        int robots = s.GetMiningRobots();
                        if (robots > 0)
                        {
                            ((Asteroid)c.targetHex.GetGameObject()).setAffiliation(((Ship)c.agent).getAffiliation());
                            s.SetMiningRobots(robots - 1);
                            //don't kill, just decrease mining bot
                            //c.agent.kill();
                            return true;
                        }
                    }
                }
            }

            if (c.order == Command.Action.Enter)
            {
                Console.WriteLine("ENTER");
                if (c.agent != null && c.agent is Carrier)
                {
                    ((Carrier)c.agent).UnloadAll();
                    return true;
                }
                else if (c.agent != null && c.agent is Ship)
                {
                    GameObject target = c.targetHex.GetGameObject();
                    if (target is Carrier) {
                        Console.WriteLine("Attempt Enter");
                        return ((Carrier)target).LoadShip((Ship)(c.agent));
                    }
                    if (target == null) {
                        Console.WriteLine("null Target");
                    }
                    return false;
                }
            }

            return false;
        }