public GameObject GenNode()
{
resmgr = new ResMgr(this);
string treefile = null;
foreach (var b in bufs.Keys)
{
if (b.Contains(".jsontree.txt"))
{
treefile = System.Text.Encoding.UTF8.GetString(this.bufs[b]);
break;
}
}
MyJson.JsonNode_Object _json = MyJson.Parse(treefile) as MyJson.JsonNode_Object;
_obj = new GameObject();
DelayProcess dp = new DelayProcess();
Json2Obj(_json, _obj, dp);
dp.Do();
return(_obj);
}