public UnifiedStackTraces(IDebugClient debugClient, CommandExecutionContext context)
{
_debugClient = debugClient;
_context = context;
_runtime = context.Runtime;
Util.VerifyHr(
((IDebugSystemObjects)_debugClient).GetNumberThreads(out _numThreads));
for (uint threadIdx = 0; threadIdx < _numThreads; ++threadIdx)
{
Threads.Add(GetThreadInfo(threadIdx));
}
}