void levelup()
{
//mLevel++;
//mCharacterPoints += CHARPOINTS_PER_LEVELUP;
//mCorrectionPoints += CORRECTIONPOINTS_PER_LEVELUP;
//if (mCorrectionPoints > CORRECTIONPOINTS_MAX)
// mCorrectionPoints = CORRECTIONPOINTS_MAX;
//MessageOut levelupMsg(GPMSG_LEVELUP);
//levelupMsg.writeInt16(mLevel);
//levelupMsg.writeInt16(mCharacterPoints);
//levelupMsg.writeInt16(mCorrectionPoints);
//gameHandler.sendTo(this, levelupMsg);
//LOG_INFO(getName()<<" reached level "<<mLevel);
}