public virtual bool Draw(int clientIndex)
{
if(this.Disposed == true)
{
throw new ObjectDisposedException(this.GetType().Name);
}
idPlayer player = idR.Game.Entities[clientIndex] as idPlayer;
if(player == null)
{
return false;
}
// render the scene
player.View.Draw(player.Hud);
return true;
}